3D Vector Magnitude Formula:
From: | To: |
Vector magnitude represents the length or size of a vector in 3D space. It's a scalar quantity that measures the distance from the origin to the point defined by the vector's components.
The calculator uses the 3D vector magnitude formula:
Where:
Explanation: This formula is derived from the Pythagorean theorem extended to three dimensions, calculating the straight-line distance from the origin to the point (x, y, z).
Details: Vector magnitude is fundamental in physics, engineering, computer graphics, and mathematics. It's used to determine force magnitudes, velocities, distances, and is essential for vector normalization.
Tips: Enter the x, y, and z components of your vector. The calculator will compute the magnitude using the 3D distance formula. All values can be positive, negative, or zero.
Q1: What is the difference between magnitude and direction?
A: Magnitude is the length/size (scalar), while direction indicates where the vector points (vector property). A vector is defined by both magnitude and direction.
Q2: Can vector magnitude be negative?
A: No, magnitude is always a non-negative scalar value. It represents distance, which cannot be negative.
Q3: How is this related to unit vectors?
A: Unit vectors have magnitude 1. To create a unit vector, divide each component by the vector's magnitude.
Q4: What if my vector has zero magnitude?
A: A vector with zero magnitude is called a zero vector. It has all components equal to zero and no specific direction.
Q5: How does this extend to higher dimensions?
A: For n-dimensional vectors, magnitude = √(x₁² + x₂² + ... + xₙ²), following the same pattern as the 3D case.